David Gibbons

3D Character Artist
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Modeling, UV Layout, Texturing, ZBrush Modeling and Normal Map Creation, Rigging in Maya and 3DS Max (Character Studio, custom bone rigs, custom attributes, etc.) and Animation.
 
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-UPDATE- July 1, 2008-   
                                                        
   WOHOO!! My first shipped title just officially hit the shelves yesterday! It was a blast being able to work on the character models. Taking multiple diffuse, specular and normal 1024 (and even some 2048!) maps per character and trying to crunch all the textures onto one 512x512 map, while retaining as much detail as possible sure was fun! I got to design a few new Elroy Budvis skins too, you can see them on the Professional Art page.
   We're already nearing the final stretch for my second (and third) shipped titles, so it's definitely crunch time now..
 
 
May 21, 2008-
  Man-o-man, it sure is amazing what you can accomplish when you quit playing World of Warcraft! I just finished another online competition, this one at GameArtisans.org. The topic was any character you could find running around the city of Grand Theft Auto IV. Had to stay under 3K tris and only got a 512x512 texture size to work with. I wanted to do a thug with a pitbull, but since they both had to fit on the 512 sheet together I lost a ton of detail. O well, live and learn, at least I finished it on time! :-)
 
 
 
May 11, 2008-
 So I finally finished a speed texturing competition. (over at game-artist.net) The topic was "treasure chests" and we only had 90 minutes to texture a mesh that was provided. You can see my entrys here and the mats here.
  I also added a new model I just finished. I wanted to do a super low-poly, low-texture character. It ended up being 500 tris, using a 128x256 texture map. You can find him on the Game Character Models page.
 
 
March 5, 2008-
  I'm having difficulties getting the file size down enough to post the video tutorials to my Mini-Tutorials page, even without audio, so I'll need to work on that a bit.
  In other news, Guitar Hero: Aerosmith is just about wrapped up and good to go! We've been working on more games with Neversoft and Majesco, and will start producing a Budcat original game soon!
 
 
January 15, 2008-
 Found a screen capturing software, will be uploading the tutorials page with some videos soon!
 
 
Sat. November 17, 2007-
  I know it's insanely tacky for this kinda stuff before Thanksgiving, but THIS has got to be the reason Al Gore invented the internet! [click here] 
  We're loving it here in Iowa City, and I couldn't be happier at Budcat. I'm currently working on the Guitar Hero 3 expansion pack, and we'll be done soon! We're working with Neversoft and porting the Guitar Hero games for the PlayStation 2. So far, I'm in charge of the materials and UVs for the characters. I love my job!!
 
 
Halloween- Boogity-BOO!
  I just got my first game studio job! WOHOO! Budcat Creations LLC up in Iowa City, Iowa liked my work well enough to set up an interview with me last Monday morning! After seeing how giggly-excited I was they decided to take a chance on me, and I start Monday! So this week I'm flying back to Denver, packing up a moving van, and moving my little family to Iowa City! Matt (my Art Director) already mentioned what I will be working on, and I can't wait to start!
 
 
 
 
Wednesday, Sept. 26, 2007-  
  Well I just graduated The Art Institute of Colorado and am currently pursuing a career in the gaming industry! I was awarded the "Portfolio - Par Excellence" for my graduating demo reel, and a couple other awards for my GPA. It kind of took me by surprise since I didn't even realize I was in the running for any awards. This all made Heather (my wife) very proud, mainly because she knows I couldn't have done it without her, so in a way these awards are partly hers as well. We're excited to be moving.... as soon as we know where we will be moving to!
 
 
 
July 2007-
I am currently a full-time student at The Art Institute of Colorado and will be graduating at the end of September 2007 with a BA in Media Arts and Animation. I am currently looking for freelance work until I graduate, and will be seeking full-time employment after graduation.